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Monday, 30 January 2017

The Pikeman's Lament

The Pikeman's Lament is the new pike and shot variant to Daniel Mersey's popular Lion Rampant rules. I love these rules, so I was very keen to get my hands on a copy, for a period that has always been a favourite.

The format is very similar to Lion Rampant so I will focus on the differences. You command a company rather than a retinue, but the scale is the same. These are often called skirmish rules, but they are really small battles with 40-60 figures a side. Officers have a background as well as traits and these can change as part of the campaign system. You start as an Ensign and can end up as a Colonel. Of course death and dishonour stalks any battlefield, so your officer can still be killed with a lucky blow, although there is now a recovery table after each game. Officers can still issue challenges to a duel - personally I am not convinced this is right at this scale of battle and period, but you can ignore it if you want.

Unit profiles are very similar with morale and stamina replacing courage and armour, albeit with similar functions. Unit types cover all the obvious western European renaissance types. Gallopers and Trotters for the horse, plus Dragoons, which can be adapted for light horse as they have the skirmish and evade moves and similar factors to the mounted yeoman in Lion Rampant. Foot units are pike and shot, not in mixed units as I read somewhere. Commanded Shot perform the skirmishing role and we have Forlorn Hope for more aggressive shot, with the ferocious rule and an upgrade to aggressive which cancels shooting, but makes them more effective in combat. There are Clansman units as well which are cheaper and slightly less effective, and Clubmen who are cheap rabble. Shot are encouraged to hold their fire with a first shot salvo benefit.

There are no obvious units to cover all the eastern European and further afield units. However, while the descriptors may seem a bit strange, I can see how you could fit them all in. My beloved Ottomans will still get on the table!

There is also a nice twist to spend the last couple of points by having agitators or priests to boost morale tests. Artillery is formed as regimental guns, appropriate for this scale of battle, but with the option of an upgrade to longer range field guns.

The order of action is largely unchanged with rally, wild charge and then normal activations. There is a new blunder type rule if you roll double 1 or double 6. The first leads to cowardly actions and the latter heroic ones. Shooting, combat and morale are similar, albeit with different weaponry.

Instead of scenarios, you get missions. These encourage specialist forces, like all cavalry and dragoons, to fight what look like some interesting games. Finally you get a few sample forces, just to start you off.

And so, onto the tabletop. I picked a Polish and a Swedish company. They fought a series of wars in the early 17th century, before the Thirty Years War kicked off. Some photos below. The Swede's succeeded in capturing the village, but not without serious loss. The game flowed well and was every bit as good as Lion Rampant. If you like those rules you will enjoy The Pikeman's Lament.


After first moves.


Pancerni v Dragoons


Finns storm into the Winged Hussars



Polish Haiduk foot


The Polish officer's last stand.






Sunday, 15 January 2017

Roman Legionary AD 284-337

This is not so much a new Osprey as me catching up. Warrior 175 by Ross Cowan takes the story of the Roman legionary up to the age of Diocletian and Constantine the Great.

This was a period of great turbulence for the Empire, not least because of the religious conversion of the state from Diocletian's pagan persecution of Christian soldiers (they had to perform a sacrifice), to Constantine's Christianity. The conversion was inevitably gradual and Constantine was fairly tolerant for a period, even devising a special parade for pagan soldiers.

This period marks the climax of the traditional legionary system and the organisation into cohorts and centuries would be recognisable to a Roman of an earlier period. What started to change was the organisation of legions, dividing them up into detachments, leading to the frontier units (Limitanei) and the elite field army units (Comitatenses). While infantry remained the backbone of the army, cavalry was becoming more important.

The book explains how legionaries were recruited, trained and equipped. Then we get chapters on the organisation of the legions and some examples of campaigns. Specific soldiers are used to illustrate the system, showing that they certainly travelled a lot - at least in the field army.

This encouraged me to dust down my late Roman figures, more accurately Arthurian in my case. A number of years ago we had a fun WAB 'Age of Arthur' campaign at the club. I used my current favourite set of rules, 'Lion Rampant' for the game, with grateful thanks to David Sullivan for his work on taking the rules back to this period. I see Gripping Beast are also bringing out a supplement for this period next month.

I chose the Carpi as the opponents. There is some disagreement about the ethnic basis for this tribe, but if not a Dacian tribe, they are very similar. They resided in the eastern parts of modern Romania and fought a series of wars against the Romans during this period. Constantine defeated them in 316-17 and they were resettled into the Empire.

The scenario involved a legionary unit defending a village where there is a rather robust religious conversion going on. The Carpi attack the village and the remaining units in the Roman force come to the rescue.

In the game, while the legionaries did get pushed back, the Carpi movement dice were pretty bad and a series of piecemeal attacks were repulsed. Rome triumphant again!








And here is the army list for two 24 point 'retinues'







Saturday, 14 January 2017

The Serpent Sword

My latest fiction read has been The Serpent Sword by Matthew Harffy - the first in his Bernicia Chronicles.

The setting is Dark Ages Bernicia, an Anglo-Saxon kingdom that roughly covered Northumbria and south-west Scotland in the 6th and 7th centuries, before it merged with its southern neighbour Deira to become Northumbria.

Our hero is Beobrand, a young farmer who follows his warrior brother to Bernicia, only to find he has been murdered. With some minimal training, he joins the army of King Edwin, only to be present at the disastrous defeat at Hatfield Chase, to Cadwallon of Gwynedd. Escaping the battle, his wounds are patched up at a monastery, before he joins a small group of warriors who roam the countryside.

He then leaves the group and joins the army of the new king, Edwin. I won't spoil the outcome, which as you would expect ends with not one, but two, climatic battles. There is a sub-plot regarding his brother's murderer and a bit of romance as well.

This is everything you would expect from historical fiction. It's very much in the Cornwell mode and has some similarities with the Kingdom series, although earlier in time. We even revisit Bebbanburg.

I found the earlier parts of the book a little slow going, but by the end it was hard to put down. There are four more in the series so far and are very reasonably priced on the Kindle. I have the next one downloaded already.

For the wargamer, the battles are small scale, best suited to large skirmish rules like Saga, or the adaptations of Lion Rampant.




Saturday, 7 January 2017

The Caucasus 1942-43

The best bit about returning to work is a lunchtime spending my book tokens on real books in a proper bookshop. The first read of my significant haul is the Osprey Campaign 281 - The Caucasus 1942-43 by Robert Forczyk.

Germany faced a number of strategic options for its 1942 offensive on the Eastern front. The generals favoured another go at Moscow, but Hitler understood the economic imperative to capture oilfields to keep the economy and his army going. It's one of the ironies of WW2 that Hitler's invasion of the USSR was only possible because of oil stocks sourced from the USSR.

Oil in the USSR meant a swing to the south and the Caucasus. A decision reinforced by the allied occupation of Iran, creating a vital supply line of US and British war material to the USSR. The German plan was to protect the flanks with a subsidiary offensive towards the Don River and Stalingrad, while Army Group A commanded by List attacked the Caucasus. The spearhead of the attack was 1. Panzerarmee commanded by von Kleist.

The Russians, commanded by the old civil war cavalry commander Budyonny, had a patchwork of units, many hugely understrength, with limited tanks. He would fight a largely defensive campaign, cut off from the main supply lines to the north.

The German attack fell far short of the planned blitzkrieg, with too many targets and key units were withdrawn before the campaign was completed. They took most of the North Caucasus, but the campaign ground to a halt in the mountains. More importantly, the damage to the few oil wells the German's captured meant very little oil was made available.

The book is in the normal Osprey campaign format. Pen pictures of the commanders, the opposing forces and an Orbat. This is followed by a narrative of the campaign with excellent maps and lavishly illustrated. The colour plates by Steve Noon are particularly good.

For wargamers this is a very interesting campaign. The North Caucasus is largely plain, albeit with many rivers that the German engineers had to find ways across. Railway lines were important for supply. Then the mountains, which are some of the highest in Europe, a huge challenge even for the Gebirgsjager and their Romanian counterparts.

Troop types are also very varied. Tanks are mostly early war types, largely PkwIII for the Germans. Mostly T26 light tanks for the Russian's, supplemented by Lend Lease. The M3, Valentine and Matilda tanks made up nearly half the Russian tank strength.

German forces relied heavily on combined arms battlegroups that work well on the tabletop. Two mountain divisions as well a Romanian mountain troops and cavalry. They also made extensive use of Brandenburger's for infiltration and raiding - often working with local Chechen insurgents. There was air and naval support, but this became patchy later in the campaign as units were redeployed northwards.

The Russians have lots of interesting units as well. Armoured trains, cavalry and naval rifle brigades, supplement the traditional rifle divisions and NKVD security units. They also had patchy support from naval and air forces.

Overall, this is an interesting campaign with the opportunity to use a variety of equipment and troop types in contrasting terrain. This book is an excellent starting point.


Russian 45mm ATGs from my 15mm figures





Wednesday, 4 January 2017

Conan and Dragon Rampant

The last painting session of the holidays included some more character figures from the Conan board game. These include Conan himself, the wizard Hadrathus, Thak, Skuthus priest of Set and of course a princess for Conan to rescue - over and over again!



For the final game of the holidays I used Dragon Rampant rules. Conan with Hadrathus and his bodyguard, supported by Aquilonian archers, spearmen and mercenary light horse - are off to rescue the Princess, a captive of Skuthus in the ruined tower. Skutus has his giant snake and a band of demons. Two 24pt armies in total.

The archers force a wild charge from the demons, who are weakened by bow fire from horse and foot bows. Bolts of long range fire from Skuthus were not enough to support the demons. Then the snake slithered out of the woods and forced back the spearmen, who were eventually saved by Conan himself. With his forces routed, Skuthus slinks away to fight another day, and the princess is rescued.




Dragon Rampant are a great set of rules for a quick game. Highly recommended.

Sunday, 1 January 2017

Happy New Year! What to do in 2017?

Happy New Year! May your dice always roll six (except when that’s a blunder!) and your paint pots never run dry this year.

I have been making valiant efforts to reduce my lead/plastic pile in recent months, so I am resisting the temptation to start too many new projects. I have now painted most of the character figures from the Conan game, but that still leaves lots to go. I also have some unfinished projects that are more difficult to get enthusiastic about. Some Federale horse for Pancho Villa, Japanese and Russians for the Mongolian campaign and a few other bits and pieces.

My main new project for 2017 is going to be the 1848 Hungarian revolution, using the excellent Steve Barber figures. The infantry are ready to go and hopefully the range will add artillery and cavalry in due course.

I am tripping over rule sets, after the plethora of new publications in 2016. I can see me using Pikeman’s Lament when it comes out in January and I hope Pendragon get around to doing the long awaited update to Blitzkrieg and Corps Commander rules this year. I’ll have a look at Swordpoint, but I am happy enough with Hail Caesar and Lion Rampant.

I do like an anniversary for inspiration for projects.

0bviously WW1 centenaries continue into 1917. The Western Front battles of Vimy Ridge, Messines and Passchendaele will get a lot of coverage. There is also the Middle East with the battles for Gaza and the fall of Jerusalem – dust down The Lighthorsemen film! Then we have the Russian revolutions, February and October versions.

The Macedonian front was relatively quiet in 1917. The year started with battles at Doiran, then Greece joined the war in July and the year ended with operations in the Struma Valley to establish a winter line on the river. Politically, the Corfu Declaration enabled the establishment of Yugoslavia and there was the Great Fire in Salonika.

150 years ago in 1867 the Austro-Hungarian Empire was established and Garibaldi’s troops marched into Rome. I recently dusted down my Italian troops of the period, so I might give that a go.

This is the 300th anniversary of San Martin’s crossing of the Andes in 1817 and subsequent battles in Chile and Peru. We did this as a series of display games in 2007, so I have all the figures for this in 28mm. The anniversary will be a good excuse to dust this collection down and try out the battles with a new generation of rules.

The Third Anglo-Maratha War also broke out in 1817. I have some suitable figures for this after my Moghul and Plassey projects, so again an interesting period that thankfully doesn’t require extra painting.

Back another 100 years and we have Prince Eugene capturing Belgrade in 1717. I have all the figures we need for that after doing this battle in 2006 display games. This is a good excuse never to get rid of figures! There was also a major Tartar invasion of Transylvania in 1717.

1517 will probably be best remembered for Luther’s 95 Theses, which formed the basis of the protestant reformation. It was also the year that the Ottoman’s ended the Mamluk Sultanate.

Back into medieval times we have the Barons War, Battle of Lincoln in 1217. There have been several good books on this neglected period recently. However, of much greater interest to me is the elevation of Stefan Nemanjić to be first King of the Serbian lands. In 1117 there were a series of battles between the Hungary and Venice for control of the northern Dalmatian coast. Sources are limited for this, but it does have skirmish game appeal.

In 917, Tsar Simeon of Bulgaria repulsed Byzantine invasions. There is an excellent podcast series on this period to get anyone interested. There was a better outcome for the Byzantines in 717 when they repulsed the Arab siege of Constantinople. 100 years earlier in 617 they bought off the Sassanid threat to the City and efforts by the Avars later in the year.

Finally, my first wargame army was the Carthaginians. This year is the anniversary of Hannibal’s victory over the Romans in 217BC at Lake Trasimene and the subsequent Fabian strategy deployed by the Romans while he rampaged throughout Italy. If you have successor armies, 100 years earlier they battled for control of Macedon after Alexander’s death.


So, plenty of inspiration in this year’s anniversaries. Thankfully, few require the collection of new armies, although I am sure wicked figure manufacturers will do there very best to tempt us all!


San Martin's Horse Grenadiers from 1817