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Wednesday, 5 October 2016

Sharp Practice 2 - India

My latest Sharp Practice game takes us back to the 18th Century, with the British in India fighting the Mughals around the time of Plassey in 1757. Another opportunity to use my new Deep Cut desert terrain mousepad mat.

These are the army lists, 52 points a side.


The Mughals are grouped around the village with infantry in the centre and cavalry on the flanks. 'Clive' positions his best regulars on the left with his sepoys on the right.



Three units of Mughal horse storm across the table and hit the British regulars on the left flank.  However, the sturdy redcoats held firm and repulsed the charge. I found a rule I had missed in the last game that says cavalry have to rally off shock after falling back, before advancing again. This makes cavalry a bit weaker, other than in the first charge. There are lots of rules like this dotted around the book. I feel the need for a process chart coming on.

The sepoys were not so sturdy. Swept away in the first charge.


The centre exchanged fire at range to limited effect, before the left wing Mughal cavalry swung around to seriously weaken the British centre.



The game petered out after that largely because of officer wounds. Another rule I didn't play properly last time. It can very quickly reduce the initiative level of officers, making it difficult to do anything. Of course the alternative is to keep officers out of the way!

Overall, another interesting game. In comparison to 'The Men Who Would Be Kings' rules, it is a lot slower and the SP2 has quite a bit of detail that you forget when not playing regularly.

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