This set builds on the mechanisms in Pikeman's Lament and the Men Who Would Be Kings, in a North American setting. It covers a very wide time period, but that doesn't matter as long you stick to historical match ups. The rules will actually work outside North America, bringing these simple rules to the Horse and Musket and 19th-century conflicts. In essence, if you want to play asymmetrical warfare then the Men Who Would Be Kings is the set to use, for everything else, these will work just fine.
You get a wider range of options with each unit type than previous rules. This provides for the wide range of conflicts and allows for some interesting matchups. For example, large, green units against small, veteran units. Shock infantry and cavalry give some extra punch, although I am not quite sure why shock cavalry has 12 models instead of the normal 6.
The game mechanisms are similar, but not the same as previous rules. Each unit has to be activated, but you don't lose the initiative if you fail - just move on to another unit. Ignoring modifiers, there is a 50% chance you will be able to move, attack, fire, skirmish etc. Not too random, although I know this does irritate some people. There are two levels of disorder before routing and units can be quite brittle. That is of course why the games play quickly. We typically play two games at a club session.
The book comes with 12 scenarios and your officer can progress or otherwise in a campaign setting. Finally, there are some starter army lists, including one of my favourite 'What-ifs' - British intervention in the ACW.
For the test game, I decided to use my 28mm South American Wars of Independence figures. In the first game, a well balanced 24 point company on each side, with infantry skirmishers, artillery and cavalry. San Martin's Argentinian forces on the right, against the Royalist Spanish.
The Argentinian Cacadores grabbed the house and caused some damage to the large Spanish line unit.
However, the story of the game was the small, green, Gaucho unit that routed two line regiments!
The second game represents two advanced guard forces, mostly cavalry with some light infantry and artillery support. I do like a Napoleonic cavalry battle!
The Gauchos did well again, while the Grenaderos a Caballo destroyed the Royalist centre, as they often did during these wars.
Another great set of rules, which will get a lot of play at our club.