I gave Sharp Practice 2 a positive review when it came out and played several games across the time period. It was certainly an improvement on the first edition. However, I have hardly played it since, and I suspect that's because the various Dan Mersey rule sets for the period have captured my attention. My midweek wargame club (Prestwick) isn't back playing yet because of problems with the venue, so when a member suggested a game at home with Sharp Practice, I dusted down my set of the rules.
We played a version of Scenario 6: The Rescue Mission, using French and British forces of the Peninsular War with 62 points per side.
I am not a big fan of the overly random mechanisms the Lardies use in their rules, but fortunately, my French cavalry leader came out of the pack first and the same for my British opponent. This led to a cavalry clash which the British came off marginally better.